//==============================================================================
// anubite_anim.txt
//==============================================================================

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
        Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================



define setGlow
{
   SetSelector
   {
	set hotspot
	{
		version
		{
		    Visualparticle Special N Fire Giant FirePelvis
		}
	}		    
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}


//==============================================================================

anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny Special E Anubite iron_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Special E Anubite iron_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect RIGHTHAND relic hotspot
				connect RIGHTHAND spark hotspot
				}
			}
		}
	}
}
//==============================================================================

anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				
				VisualGranny Special E Anubite iron_BirthA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect HOTSPOT egyptbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_attackA
				VisualGranny Special E Anubite iron_AttackA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
//-- end auto generated section
				length 0.75
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
				version
			{
				//Visual Special E Anubite_attackB
				VisualGranny Special E Anubite iron_AttackB
				ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.45 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_deathA
				VisualGranny Special E Anubite iron_DeathA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim Run
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				//Visual Special E Anubite _RunA
				VisualGranny Special E Anubite iron_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Special E Anubite iron_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect RIGHTHAND relic hotspot
				connect RIGHTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				//Visual Special E Anubite_boredA
				VisualGranny Special E Anubite iron_BoredA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Special E Anubite iron_BoredA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect RIGHTHAND relic hotspot
				connect RIGHTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================

anim walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				//Visual Special E Anubite_TrotA
				VisualGranny Special E Anubite iron_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Special E Anubite iron_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect RIGHTHAND relic hotspot
				connect RIGHTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite iron_JumpTakeoff
				ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim JumpFly
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_JumpFly
				VisualGranny Special E Anubite iron_JumpFly
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				length 2
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}

//==============================================================================

anim JumpLand
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualGranny Special E Anubite iron_JumpLand
				ReplaceTexture Special E Anubite/Special E Anubite Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible 
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
				//Tag Attack 0.9 true
				connect hotspot eclipseSFX hotspot
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
			}
		}
	}
}
